According to Blizzard in today’s new status report, Diablo 4 will be backed by an “army of devs” creating new different seasons content for years to come. Upgrades and additional content will range from quality-of-life improvements and polish to significant additional features, side missions, foes, objects, live shows, and—of course—season passes.
The seasons in Diablo 4 will be based on those in Diablo 3: Players will commence each new season with a brand-new avatar (previous avatars will still be available in the “Eternal Realm”), and there will be no carryover of goods or currency from the season prior. Joe Piepiora, an assistant game director, stated: “We believe it is crucial that players understand that the game is developing in significant ways. Every season will contain brand-new gameplay elements and questlines that add fresh new difficulties, enigmas, and opportunities to the leveling experience.
Seasonal live events could take the form of an invasion of the Drowned over the course of a weekend with advance notice so that players can prepare, or they could be the appearance of a brand-new merchant who is most likely passing through. Season Journeys from Diablo 3 will also be back, providing players who can accomplish particular tasks with time-limited benefits. Season Journeys are free for all users and distinct from the season pass; however, achieving Journey goals will advance you along the season pass. Along both free and paid bonus tracks, season passes will provide cosmetics and premium money. While gamers can buy season pass tiers explicitly, doing so will not hasten direct exposure to season enhancements because they are also connected to progress milestones. Season helps boost that quicken advancement through the season will also be available in the pass, but because they affect gameplay, they will only be on the free track. The season increases cannot be sped up by purchasing tiers, according to Kegan Clark, product director for Diablo 4. “They have to earn it.”